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Jazz Jackrabbit 1 - level switch segmentation fault on OpenBSD #22
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Instead of the above segfault, some test runs lead to the game being killed with the following on the console. This also happens on level change/load:
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Yesterday I tested the following:
I'm stuck and will need some pointers in further diagnosing this crash. |
I reached out to Ryan C. Gordon on twitter while initially hitting my head against this crash. His reply (note he only saw the backtrace by then, I only just linked him this ticket).
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Since OJ is now ported to SDL2 and it only happened on OpenBSD so far, I am closing this without solution. |
Hi,
I am hitting a segmentation fault with openjazz using the Jazz Jackrabbit 1 files from GOG.com on OpenBSD/amd64 -current using openjazz 20171024.
This happens when:
I haven't yet checked if all paths lead to the exact same backtrace. I'm attaching a trace from scenario 1. I'm still trying to diagnose this myself but dropping buy with the bug report as I'm somewhat stuck and maybe someone can point me in the right direction.
EDIT: forgot to point out that frame 0 fails with an out of bounds write
EDIT 2: the pixels of the destination screen are not allocated?
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