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BitDW entrance painting doesn't change from Peach to Bowser #15

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JovanLozanac opened this issue Jul 28, 2021 · 3 comments
Closed

BitDW entrance painting doesn't change from Peach to Bowser #15

JovanLozanac opened this issue Jul 28, 2021 · 3 comments

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@JovanLozanac
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JovanLozanac commented Jul 28, 2021

Describe the bug
Before entering Bowser in the Dark World, you have this hallway where a painting of Peach slowly morphs into Bowser. In this version, when you enter, it is just Bowser, no Peach

To Reproduce
Steps to reproduce the behavior:

  1. Go to the 8 Star Door
  2. Enter it
  3. You should see it now

Expected behavior
A painting of Peach, morphing into a painting of Bowser.

Screenshots
Currently on mobile so unfortunately no pictures, you could imavine the problem

Desktop (please complete the following information):

  • OS: Windows 10 21H1 x64
  • Version: the latest repo as of July 28 2021 built in sm64pcbuilder2, just like my previous issue

Additional context
I just want to complement you on your work, I mean, taking a game and making it more modern, good job

@AloXado320
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What are you flags and render api? OpenGL seems to be fine
image

@JovanLozanac
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Rendering API is DirectX11.
I may sound like an incompetent idiot to you, but what are flags and how do I view the required info about flags?
image

This is OpenGL 2.1, it too is not working
image

an-unidentified-emu pushed a commit to an-unidentified-emu/sm64ex-alo that referenced this issue Feb 1, 2022
Added support for different skybox sizes
an-unidentified-emu pushed a commit to an-unidentified-emu/sm64ex-alo that referenced this issue Feb 1, 2022
soundMode is u8 and uses bitfield
@AloXado320
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I'm not able to replicate this issue, so either it got fixed overtime or something different in your environment, closing.

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