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BitDW entrance painting doesn't change from Peach to Bowser #15
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an-unidentified-emu
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Added support for different skybox sizes
an-unidentified-emu
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soundMode is u8 and uses bitfield
I'm not able to replicate this issue, so either it got fixed overtime or something different in your environment, closing. |
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Describe the bug
Before entering Bowser in the Dark World, you have this hallway where a painting of Peach slowly morphs into Bowser. In this version, when you enter, it is just Bowser, no Peach
To Reproduce
Steps to reproduce the behavior:
Expected behavior
A painting of Peach, morphing into a painting of Bowser.
Screenshots
Currently on mobile so unfortunately no pictures, you could imavine the problem
Desktop (please complete the following information):
Additional context
I just want to complement you on your work, I mean, taking a game and making it more modern, good job
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