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after respawn it takes a few seconds before player actions are removed ( no it's caused by dead players)
targets are created on every run
Cockpit closes and gear is in transition at start of run
When race direction changes from east to west or vice versa the initial velocity is wrong
Core Ideas
Create Score Classes by Age Groups
create a separate file for each function and comment it, use a batch file to compile the whole thing removing all comments (Findings: it looks like batch is not able to do that and I don't have Python on the Sim-Racks)
Create Manual
Add date check to Scoreboard
Add "quick restart" and "change aircraft" selectable functions (add a function to open TOP GUN user interface?)
align setVelocity with ingress direction
gates (like Red Bull Airrace)
Auto-generate a new track every day
quick restart run
Ziel dass es zu zerstören gilt
timer und Flughöhe on each frame?
avg FPS?
Kessel von Malden als Zielgebiet? too shallow.
Automate initial position relative to start and Finish axis
create gates between start and finish
Big letter [Get ready] at ingress
addAction(Helis, teleport)
feindliche QRA?
With and without AA
Duel (speed only with/without shooting each other)
Personal Highscore function
The text was updated successfully, but these errors were encountered:
Nice to Have Ideas
SCORES
Big letter score @ finish
scoretable by type?
scoretable by difficulty?
TRACK
assign routes to identifiers
I think a ~ 1 km N-S line would be better
DIFFICULTY
no target - no threat
stationary target/rockets - ZU-23
stationary target/bomb - ZSU
mobile target/rockets - SAM
mobile target/bomb - hostile planes/Fox2
hardened moving target/rockets - hostile planes/guns only
SERA.5001 – Mindest-Sichtwetterbedingungen von 5km Flugsicht, 1.500m
horizontalem und 300m vertikalem Abstand von Wolken.
SVFR: the flight visibility is not less than 1 500 m or, for helicopters, not less than 800 m;
a la Top Gun Maverick.
Bugs
player addAction
)Core Ideas
The text was updated successfully, but these errors were encountered: