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So Frontier decided to “solve” the 4 lines (Odyssey) vs. 1 line (Horizons) of presets by making Odyssey use its own file (Does that mean the merge is faaaaar out? Probably.).
Problem is that there is no simple way for the plugin to determine if you’re in Odyssey or Horizons. The two options I’m aware of are a) watching the journal directory, and parsing the “current” one to catch the LoadGame event that contains the version or b) watching the process list and looking at the path of the client executable once it pops up (Horizons and Odyssey have their own distinct sub folders in the launcher directory).
So I’m probably going to prefer the .4 file if it exists. Which means you will still have to use the same preset for both versions of the game, just that the game itself will no longer enforce it.
The text was updated successfully, but these errors were encountered:
Worth noting that this is only an issue for you if you have a) never started Horizons on your machine or b) changed your controls preset after the game patch that changed the behaviour.
So Frontier decided to “solve” the 4 lines (Odyssey) vs. 1 line (Horizons) of presets by making Odyssey use its own file (Does that mean the merge is faaaaar out? Probably.).
Problem is that there is no simple way for the plugin to determine if you’re in Odyssey or Horizons. The two options I’m aware of are a) watching the journal directory, and parsing the “current” one to catch the
LoadGame
event that contains the version or b) watching the process list and looking at the path of the client executable once it pops up (Horizons and Odyssey have their own distinct sub folders in the launcher directory).So I’m probably going to prefer the
.4
file if it exists. Which means you will still have to use the same preset for both versions of the game, just that the game itself will no longer enforce it.The text was updated successfully, but these errors were encountered: