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Optional unit-circle based stick tilt, e.g. tilt_analog_unit(x, y) where x and y are unit vectors, or tilt_unit_degrees(float). tilt_unit_degrees could be useful for any change in degrees over time.
Character detection on Slippi occasionally faults if both players select the same character. (Or maybe the other player is also a bot who is performing the same character check...?)
controller.empty_input() renamed to controller.release_all()
The text was updated successfully, but these errors were encountered:
Optional unit-circle based stick tilt, e.g. tilt_analog_unit(x, y) where x and y are unit vectors, or tilt_unit_degrees(float). tilt_unit_degrees could be useful for any change in degrees over time.
Character detection on Slippi occasionally faults if both players select the same character. (Or maybe the other player is also a bot who is performing the same character check...?)
controller.empty_input() renamed to controller.release_all()
The text was updated successfully, but these errors were encountered: