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Settings Module
DESKTOP-6PITPE2\amade edited this page Nov 9, 2022
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Setting | Default | Description |
---|---|---|
BUCKET_SETTING_ENFORCE_SCENE | True |
Automatically create a scene with all top nodes included if no scene has been created before dumping the file. |
Setting | Default | Description |
---|---|---|
BUCKET_SETTING_REDUNDANCY_CHECK_NODE | False |
Prevent duplicates of the same node. Read more |
BUCKET_SETTING_NODE_DEFAULT_PARENT_SPACE | True |
Node local space will default to its parent, if it has one. |
BUCKET_SETTING_NODE_AUTO_ATTACH_DATA | True |
Automatically add mesh or skin data using default settings and attach it to the node. |
Setting | Default | Description |
---|---|---|
BUCKET_SETTING_INCLUDE_MESH | True |
Should meshes be included on automated operations |
BUCKET_SETTING_REDUNDANCY_CHECK_MESH | True |
Prevents duplicates of the same mesh. Read more |
BUCKET_SETTING_MESH_GET_NORMALS | True |
Include mesh normals |
BUCKET_SETTING_MESH_GET_TANGENTS | False |
Include mesh tangents |
BUCKET_SETTING_MESH_GET_UVS | True |
Include currently active UV map |
BUCKET_SETTING_MESH_GET_VERTEX_COLORS | False |
Include currently active vertex color |
BUCKET_SETTING_MESH_GET_SHAPE_KEYS | False |
Include shape keys (unmuted only) |
BUCKET_SETTING_MESH_GET_SHAPE_KEYS_NORMALS | False |
Include shape key normals data |
BUCKET_SETTING_MESH_MAX_BONES | 4 |
Maximum amount of bones that can influence a vertex, it will automatically be converted to a multiple of 4. Note: Most software is not capable of handling more then 4 influences. |
BUCKET_SETTING_MESH_AUTO_ATTACH | True |
Automatically attach itself to the node. |
Setting | Default | Description |
---|---|---|
BUCKET_SETTING_REDUNDANCY_CHECK_SKIN | True |
Prevent duplicates of the same armature. Read more |
BUCKET_SETTING_INCLUDE_SKIN | True |
Should skins be included on automated operations |
BUCKET_SETTING_SKIN_GET_INVERSED_BINDS | True |
Shold skins contain their inverse binds data. Note: It is highly advisable that you keep this enabled as most software will display the mesh incorrectly without this data. |
BUCKET_SETTING_SKIN_FORCE_REST_POSE | True |
Set the bones to be in their 'Rest', 'T' or 'A' pose. |
BUCKET_SETTING_SKIN_RIGIFY_FLAGS | RIGIFY_ONLY_DEFORMS |
Default flags to use when dealing with rigify armatures. Read more |
BUCKET_SETTING_SKIN_AUTO_ATTACH | True |
Automatically attach itself to the node. |
Argument | Type | Description |
---|---|---|
bucket | Bucket |
|
setting | str |
Name of the setting |
value | any |
Value of the setting |
Argument | Type | Description |
---|---|---|
bucket | Bucket |
|
setting | str |
Name of the setting |
Returns: any
value of the setting.
Argument | Type | Description |
---|---|---|
setting | str |
Name of the setting |
Returns: any
value of the setting.
- Advanced
- Not yet implemented