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I did some research for Windows. DirectInput seems to be deprecated. There are special APIs for the Xbox360/One controller but for high-dpi mice and keyboards listening to raw input window messages seems to be the way to go.
I also wanted to tackle another problem. I want every system in my engine to get all input events, so to never miss anything, even if a frame took multiple seconds to render.
This might be a bit overkill as you would not expect the same key/button to have multiple events in a single frame. But I kinda got carried away with it.
Feel free to use this as inspiration or to copy paste it :).
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