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@bonsairobo yes. In RenderGroup you can create any numbervof pipelines manually.
However adding rasterizer parameter to simple pipeline should be pretty straightforward.
I believe this would only require configuration of the rasterizer field in the
GraphicsPipelineDesc
passed tocreate_graphics_pipelines
.https://github.com/omni-viral/rendy/blob/564e7e80824afc124d57c5220e57da20f12f8e8e/graph/src/node/render/group/simple.rs#L291
Edit: Also note that front-face culling is a good technique for avoiding shadow-acne while rendering shadow maps.
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