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Compositing
Amr Aboelela edited this page Sep 23, 2015
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Parent pages: Animation
- Composition is composing each render layer from the Render Tree, to the window graphics context, to be shown directly on screen. This needs to be done every 1.0/60 seconds to achieve the ultimate goal of 60 fps (frame per second), hence getting a smooth animation.
##Related framework
##Related class
##See also
##External Links
- Compositing (Wikipedia)
- Quartz Compositor (Wikipedia)
- Compositing window manager (Wikipedia)
- Composite and Rendering
- Compositing Tutorial
- Compositing Digital Images
- Understanding Hardware Acceleration on Mobile Browsers
- Understanding Hardware Acceleration on Mobile Browsers (Slide Show)
- Hardware-accelerated memory-to-screen blitting in X11 / Open
- OpenGL “out of memory” error when exceeding 128MB of textures
- Cocotron CARenderer.m