Game engine built using C++ and SDL2
- Write TextureManager
- GameObject class
- Movements and simple physics
- Game states
- Datadriven Design?
- TileMap and levels creating
- build a simple 2d game using the engone
- docs update
Improvements
- Rewrite to Entity component System architecture ?
- Optimising the code
- Clean code
- documentation
- add gui to use engine ?