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main.js
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main.js
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const carCanvas = document.getElementById("carCanvas");
carCanvas.width = 200;
const networkCanvas = document.getElementById("networkCanvas");
networkCanvas.width = 300;
const carCtx = carCanvas.getContext("2d");
const networkCtx = networkCanvas.getContext("2d");
const LANE_COUNT = 4;
const road = new Road(carCanvas.width / 2, carCanvas.width * 0.9, LANE_COUNT);
const N = 600;
const MUTATION_RATE = 0.14;
const CAR_MAX_SPEED = 7;
const cars = generateCars(N);
let bestCar = cars[0];
if (localStorage.getItem("bestBrain")) {
for (let i = 0; i < cars.length; i++) {
cars[i].brain = JSON.parse(
localStorage.getItem("bestBrain"));
if (i != 0) {
NeuralNetwork.mutate(cars[i].brain, MUTATION_RATE);
}
}
}
const traffic = generateTraffic(70);
animate();
function save() {
localStorage.setItem("bestBrain",
JSON.stringify(bestCar.brain));
}
function discard() {
localStorage.removeItem("bestBrain");
}
function generateCars(N) {
const cars = [];
for (let i = 1; i <= N; i++) {
cars.push(new Car(road.getLaneCenter(1), 100, 30, 50, "AI", CAR_MAX_SPEED));
}
return cars;
}
function animate(time) {
for (let i = 0; i < traffic.length; i++) {
traffic[i].update(road.borders, []);
}
for (let i = 0; i < cars.length; i++) {
cars[i].update(road.borders, traffic);
}
bestCar = cars.find(
c => c.y == Math.min(
...cars.map(c => c.y)
));
carCanvas.height = window.innerHeight;
networkCanvas.height = window.innerHeight;
carCtx.save();
carCtx.translate(0, -bestCar.y + carCanvas.height * 0.7);
road.draw(carCtx);
for (let i = 0; i < traffic.length; i++) {
traffic[i].draw(carCtx, "red");
}
carCtx.globalAlpha = 0.1;
for (let i = 0; i < cars.length; i++) {
cars[i].draw(carCtx, "blue");
}
carCtx.globalAlpha = 1;
bestCar.draw(carCtx, "blue", true);
carCtx.restore();
networkCtx.lineDashOffset = -time / 50;
Visualizer.drawNetwork(networkCtx, bestCar.brain);
requestAnimationFrame(animate);
}
function generateTraffic(N) {
const traffic = [];
let distanceBetweenEeach = -100;
let carsQty = 0;
for (let i = 0; i < N; i++) {
for (let j = 0; j < LANE_COUNT; j++) {
let spawnCar = !!getRandomBetween(0, 1);
console.log(spawnCar);
if (spawnCar && carsQty < LANE_COUNT - 2) {
traffic.push(new Car(road.getLaneCenter(j), distanceBetweenEeach, 30, 50, "DUMMY", 2, "red"));
carsQty++;
}
}
distanceBetweenEeach -= 200
carsQty = 0;
}
console.log(traffic);
return traffic;
}
function getRandomBetween(min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
}