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numeric.go
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/
numeric.go
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package sprig
import (
"math"
"reflect"
"strconv"
)
// toFloat64 converts 64-bit floats
func toFloat64(v interface{}) float64 {
if str, ok := v.(string); ok {
iv, err := strconv.ParseFloat(str, 64)
if err != nil {
return 0
}
return iv
}
val := reflect.Indirect(reflect.ValueOf(v))
switch val.Kind() {
case reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64, reflect.Int:
return float64(val.Int())
case reflect.Uint8, reflect.Uint16, reflect.Uint32:
return float64(val.Uint())
case reflect.Uint, reflect.Uint64:
return float64(val.Uint())
case reflect.Float32, reflect.Float64:
return val.Float()
case reflect.Bool:
if val.Bool() == true {
return 1
}
return 0
default:
return 0
}
}
func toInt(v interface{}) int {
//It's not optimal. Bud I don't want duplicate toInt64 code.
return int(toInt64(v))
}
// toInt64 converts integer types to 64-bit integers
func toInt64(v interface{}) int64 {
if str, ok := v.(string); ok {
iv, err := strconv.ParseInt(str, 10, 64)
if err != nil {
return 0
}
return iv
}
val := reflect.Indirect(reflect.ValueOf(v))
switch val.Kind() {
case reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64, reflect.Int:
return val.Int()
case reflect.Uint8, reflect.Uint16, reflect.Uint32:
return int64(val.Uint())
case reflect.Uint, reflect.Uint64:
tv := val.Uint()
if tv <= math.MaxInt64 {
return int64(tv)
}
// TODO: What is the sensible thing to do here?
return math.MaxInt64
case reflect.Float32, reflect.Float64:
return int64(val.Float())
case reflect.Bool:
if val.Bool() == true {
return 1
}
return 0
default:
return 0
}
}
func max(a interface{}, i ...interface{}) int64 {
aa := toInt64(a)
for _, b := range i {
bb := toInt64(b)
if bb > aa {
aa = bb
}
}
return aa
}
func min(a interface{}, i ...interface{}) int64 {
aa := toInt64(a)
for _, b := range i {
bb := toInt64(b)
if bb < aa {
aa = bb
}
}
return aa
}
func until(count int) []int {
step := 1
if count < 0 {
step = -1
}
return untilStep(0, count, step)
}
func untilStep(start, stop, step int) []int {
v := []int{}
if stop < start {
if step >= 0 {
return v
}
for i := start; i > stop; i += step {
v = append(v, i)
}
return v
}
if step <= 0 {
return v
}
for i := start; i < stop; i += step {
v = append(v, i)
}
return v
}
func floor(a interface{}) float64 {
aa := toFloat64(a)
return math.Floor(aa)
}
func ceil(a interface{}) float64 {
aa := toFloat64(a)
return math.Ceil(aa)
}
func round(a interface{}, p int, r_opt ...float64) float64 {
roundOn := .5
if len(r_opt) > 0 {
roundOn = r_opt[0]
}
val := toFloat64(a)
places := toFloat64(p)
var round float64
pow := math.Pow(10, places)
digit := pow * val
_, div := math.Modf(digit)
if div >= roundOn {
round = math.Ceil(digit)
} else {
round = math.Floor(digit)
}
return round / pow
}