Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

4.10 plugin build fails #15

Closed
iUltimateLP opened this issue Jan 17, 2016 · 0 comments · Fixed by #16
Closed

4.10 plugin build fails #15

iUltimateLP opened this issue Jan 17, 2016 · 0 comments · Fixed by #16

Comments

@iUltimateLP
Copy link
Contributor

Hey, your work is awesome, but I have some errors compiling the plugins. The plugins "ConsoleAPI", "SimplexNosie" and "SuperLoopLibrary" compile fine, while "BrickGrid" and "BrickTerrainGeneration" fail. The errors come from BrickCollisionComponent.cpp. A list of all errors which I get:

  • Use of undefined type "UBodySetup"
  • Syntax error: Descriptor "FKBoxElem"
  • Links of ".Z" need to be inside a class/structure/union
  • Links of ".Y" need to be inside a class/structure/union
  • Links of ".Z" need to be inside a class/structure/union
  • Links of ".Reset" need to be inside a class/structure/union
  • Links of ".Num" need to be inside a class/structure/union
  • Links of ".Center" need to be inside a class/structure/union
  • Links of ".BoxElems" need to be inside a class/structure/union
  • Links of "->CollisionTraceFlag" need to be a pointer to classes/structures/unions/generic types
  • Links of "->AggGeom" need to be a pointer to classes/structures/unions/generic types
  • Failed to produce item: C:\Users\Johnny\Desktop\BrickGame\BrickGame\Plugins\BrickGrid\Binaries\Win64\UE4Editor-BrickGrid.dll

I'm not very familiar with C++ so I can't fix this myself, thanks for help.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging a pull request may close this issue.

1 participant