You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Is distortion audio effect supported?
I wanted to support it in my app similar to speed and pitch audio effects that imported from sonic in exoplayer library?
If it's not supported, how easy to support that?
Should I implement new AudioProcessor and Renderer for Distortion audio effect, where I implement distortion algorithm in it?
No examples and nothing mentioned in docs about these effects like distortion and delay effects
The text was updated successfully, but these errors were encountered:
We do not have a default implementation of an AudioProcessor that handles distortion. To support that you would need to implement it yourself (I recommend extending BaseAudioProcessor).
Once implemented, you need to pass an instance of your AudioProcessor to the DefaultAudioSink provided to the audio renderer.
Is distortion audio effect supported?
I wanted to support it in my app similar to speed and pitch audio effects that imported from sonic in exoplayer library?
If it's not supported, how easy to support that?
Should I implement new AudioProcessor and Renderer for Distortion audio effect, where I implement distortion algorithm in it?
No examples and nothing mentioned in docs about these effects like distortion and delay effects
The text was updated successfully, but these errors were encountered: