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I am trying to port/run lightmapper in Qt with OpenGL2. It started to work but results are broken - maybe you could point me where to start with this problem - what could cause these artifacts?
Small request for help ... :)
I am trying to port/run lightmapper in Qt with OpenGL2. It started to work but results are broken - maybe you could point me where to start with this problem - what could cause these artifacts?
Thank you in advance
Pawel
Results:
and shaders:
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