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Giant Pignon AI #34

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andwhyisit opened this issue Oct 9, 2016 · 4 comments
Closed

Giant Pignon AI #34

andwhyisit opened this issue Oct 9, 2016 · 4 comments

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@andwhyisit
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The Giant Pignon (the big mushroom in the cemetery) seems to rebound backwards (in the opposite direction to where it is facing) when it takes damage from the player, but in vanilla CS it always rebounds in the direction of the player.

andwn added a commit that referenced this issue Oct 9, 2016
@andwhyisit
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andwhyisit commented Oct 9, 2016

Giant Pignon shouldn't change its direction of facing when it rebounds from damage, and it should rebound towards the player rather than away.

Here's an example shooting both front and back:
http://andwhyisit.bugsiteguardian.com/csmd/pignon_zpsqnnwwd8a.gif

@andwn
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andwn commented Oct 9, 2016

That's weird usually you would expect it to bounce away. Only the big one does this?

Looks like it travels a bit too far from the bounce in my version too.

andwn added a commit that referenced this issue Oct 9, 2016
@andwhyisit
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andwhyisit commented Oct 11, 2016

Yep, only the big one. Turns out that the smaller ones don't rebound backwards or forwards, just upwards on the spot, regardless of which side you hit them on.

@andwn
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andwn commented Oct 11, 2016

Welp. At least it's easy to fix, but most other enemies probably don't react quite right either (no shake)

I should really just play through the real game again it's been months.

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