-
Notifications
You must be signed in to change notification settings - Fork 34
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Giant Pignon AI #34
Comments
Giant Pignon shouldn't change its direction of facing when it rebounds from damage, and it should rebound towards the player rather than away. Here's an example shooting both front and back: |
That's weird usually you would expect it to bounce away. Only the big one does this? Looks like it travels a bit too far from the bounce in my version too. |
Yep, only the big one. Turns out that the smaller ones don't rebound backwards or forwards, just upwards on the spot, regardless of which side you hit them on. |
Welp. At least it's easy to fix, but most other enemies probably don't react quite right either (no shake) I should really just play through the real game again it's been months. |
The Giant Pignon (the big mushroom in the cemetery) seems to rebound backwards (in the opposite direction to where it is facing) when it takes damage from the player, but in vanilla CS it always rebounds in the direction of the player.
The text was updated successfully, but these errors were encountered: