Skip to content

v0.2.0-alpha

Pre-release
Pre-release
Compare
Choose a tag to compare
@andwn andwn released this 27 Aug 23:18
· 754 commits to master since this release

200 commits edition. It is possible to make it as far as the Ironhead boss room (which is very broken). Here are all the changes / current issues from the top of my head.

I'm going to start calling releases "alpha" until the game is beatable. Then it will be "beta" until the stuff I missed is added in/fixed.

  • Text skipping now uses the A button instead of B. It has also gotten an upgrade, holding A will fast forward scenes (objects move 2x speed, <WAI times halved)
  • The pause/item menu (press start) is finally usable. You need to use it to equip the booster 0.8 if you get it (the booster DOES work, as do the turbocharge, arms barrier and air tank)
  • BOSSES: Balfrog shoots and spawns frogs, Curly, Toroko, and Pooh Black try to kill you. Omega and Monster X TBD. The core is killable, most of the AI is there but it still doesn't move and is invisible. Stand on the upper right most platform and just shoot the air until it dies (650 hp)
  • WEAPONS: Bubbler, Blade, and Snake are not implemented. Don't trade Chaba for the Snake or you will be screwed
  • The first half of Labyrinth is pretty much done apart from the ugly background and Monster X not existing. The part when Curly fights with you sort of works. She shoots things but gets stuck behind a wall early on and never catches up. The shutters in the core room are also missing sprites, and the water effect is unfinished
  • There is a thing going on with moving platforms. If you approach them from the left side (player moving right, platform moving left), you will clip to the top of it. I'll fix it eventually
  • A lot of enemies even earlier ones still don't fire any projectiles and there are a lot of other minor things wrong like motorbike is the wrong color. My focus right now is getting to the endgame