-
Notifications
You must be signed in to change notification settings - Fork 328
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Lurker display issues #3691
Comments
angband-import
added
M: Future
T: change
Type: A change that has been deemed desirable
labels
Jan 11, 2020
Modified by takkaria on 27 Apr 2013 22:56 UTC |
angband-import
added
T: bug
Type: A bug that needs fixing
and removed
T: change
Type: A change that has been deemed desirable
labels
Jan 11, 2020
backwardsEric
added a commit
to backwardsEric/angband
that referenced
this issue
Aug 1, 2022
…ster_is_camouflaged(). Resolves part of angband#3691 (lurkers being visible before being revealed in the Shockbolt, Gervais, and original tiles).
backwardsEric
added a commit
to backwardsEric/angband
that referenced
this issue
Aug 1, 2022
…ster_is_camouflaged(). Resolves part of angband#3691 (lurkers being visible before being revealed in the Shockbolt, Gervais, and original tiles).
NickMcConnell
pushed a commit
that referenced
this issue
Sep 3, 2022
…ster_is_camouflaged(). Resolves part of #3691 (lurkers being visible before being revealed in the Shockbolt, Gervais, and original tiles).
NickMcConnell
pushed a commit
to NickMcConnell/FAangband
that referenced
this issue
Sep 3, 2022
…ster_is_camouflaged(). Resolves part of angband/angband#3691 (lurkers being visible before being revealed in the Shockbolt, Gervais, and original tiles).
(1) is fixed by #5447 . Resolving this now requires assigning a new glyph for lurker in monster_base.txt and setting new tile assignments (or altering the tile images) for Lurker and Trapper in adam-bolt/graf-new.prf and nomad/graf-nmd.prf. |
backwardsEric
added a commit
to backwardsEric/angband
that referenced
this issue
Nov 4, 2022
…and Adam Bolt's tiles when they are revealed. Resolves angband#3691 .
NickMcConnell
pushed a commit
to NickMcConnell/FAangband
that referenced
this issue
Dec 4, 2022
…… (#5549) * Have lurkers and trappers become noticeable in ASCII, Nomad's tiles, and Adam Bolt's tiles when they are revealed. Resolves angband/angband#3691 . * Fix lurker classification for the knowledge menus.
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Reported by cunninggabe on 2 Mar 2012 14:26 UTC
Someone a while back suggested that a Lurker should stop looking like the floor once the player is aware of it. Making this change in ascii mode is easy, but there are some tile-mode issues:
In general, how do we deal with tilesets when we want to add a new monster? That has always mystified me.
The text was updated successfully, but these errors were encountered: