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Lurker display issues #3691

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angband-import opened this issue Jan 11, 2020 · 2 comments · Fixed by #5549
Closed

Lurker display issues #3691

angband-import opened this issue Jan 11, 2020 · 2 comments · Fixed by #5549
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T: bug Type: A bug that needs fixing
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@angband-import
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Reported by cunninggabe on 2 Mar 2012 14:26 UTC
Someone a while back suggested that a Lurker should stop looking like the floor once the player is aware of it. Making this change in ascii mode is easy, but there are some tile-mode issues:

  1. Original tiles and Shockbolt's tiles currently show Lurkers even before the player is aware. I think this will not be too difficult to fix.
  2. Other tilesets don't have any tile for Lurkers at all.

In general, how do we deal with tilesets when we want to add a new monster? That has always mystified me.

@angband-import angband-import added M: Future T: change Type: A change that has been deemed desirable labels Jan 11, 2020
@angband-import angband-import added this to the Future milestone Jan 11, 2020
@angband-import
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Modified by takkaria on 27 Apr 2013 22:56 UTC

@angband-import angband-import added T: bug Type: A bug that needs fixing and removed T: change Type: A change that has been deemed desirable labels Jan 11, 2020
backwardsEric added a commit to backwardsEric/angband that referenced this issue Aug 1, 2022
…ster_is_camouflaged(). Resolves part of angband#3691 (lurkers being visible before being revealed in the Shockbolt, Gervais, and original tiles).
backwardsEric added a commit to backwardsEric/angband that referenced this issue Aug 1, 2022
…ster_is_camouflaged(). Resolves part of angband#3691 (lurkers being visible before being revealed in the Shockbolt, Gervais, and original tiles).
NickMcConnell pushed a commit that referenced this issue Sep 3, 2022
…ster_is_camouflaged(). Resolves part of #3691 (lurkers being visible before being revealed in the Shockbolt, Gervais, and original tiles).
NickMcConnell pushed a commit to NickMcConnell/FAangband that referenced this issue Sep 3, 2022
…ster_is_camouflaged(). Resolves part of angband/angband#3691 (lurkers being visible before being revealed in the Shockbolt, Gervais, and original tiles).
@backwardsEric
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(1) is fixed by #5447 . Resolving this now requires assigning a new glyph for lurker in monster_base.txt and setting new tile assignments (or altering the tile images) for Lurker and Trapper in adam-bolt/graf-new.prf and nomad/graf-nmd.prf.

backwardsEric added a commit to backwardsEric/angband that referenced this issue Nov 4, 2022
…and Adam Bolt's tiles when they are revealed. Resolves angband#3691 .
NickMcConnell pushed a commit that referenced this issue Dec 4, 2022
#5549)

* Have lurkers and trappers become noticeable in ASCII, Nomad's tiles, and Adam Bolt's tiles when they are revealed.  Resolves #3691 .

* Fix lurker classification for the knowledge menus.
NickMcConnell pushed a commit to NickMcConnell/FAangband that referenced this issue Dec 4, 2022
…… (#5549)

* Have lurkers and trappers become noticeable in ASCII, Nomad's tiles, and Adam Bolt's tiles when they are revealed.  Resolves angband/angband#3691 .

* Fix lurker classification for the knowledge menus.
@backwardsEric backwardsEric modified the milestones: Future, 4.2 Dec 4, 2022
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