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wait.go
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wait.go
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package digitalocean
import (
"fmt"
"log"
"time"
"github.com/digitalocean/godo"
)
// waitForDropletUnlocked waits for the Droplet to be unlocked to
// avoid "pending" errors when making state changes.
func waitForDropletUnlocked(
client *godo.Client, dropletId int, timeout time.Duration) error {
done := make(chan struct{})
defer close(done)
result := make(chan error, 1)
go func() {
attempts := 0
for {
attempts += 1
log.Printf("[DEBUG] Checking droplet lock state... (attempt: %d)", attempts)
droplet, _, err := client.Droplets.Get(dropletId)
if err != nil {
result <- err
return
}
if !droplet.Locked {
result <- nil
return
}
// Wait 3 seconds in between
time.Sleep(3 * time.Second)
// Verify we shouldn't exit
select {
case <-done:
// We finished, so just exit the goroutine
return
default:
// Keep going
}
}
}()
log.Printf("[DEBUG] Waiting for up to %d seconds for droplet to unlock", timeout/time.Second)
select {
case err := <-result:
return err
case <-time.After(timeout):
return fmt.Errorf(
"Timeout while waiting to for droplet to unlock")
}
}
// waitForState simply blocks until the droplet is in
// a state we expect, while eventually timing out.
func waitForDropletState(
desiredState string, dropletId int,
client *godo.Client, timeout time.Duration) error {
done := make(chan struct{})
defer close(done)
result := make(chan error, 1)
go func() {
attempts := 0
for {
attempts += 1
log.Printf("Checking droplet status... (attempt: %d)", attempts)
droplet, _, err := client.Droplets.Get(dropletId)
if err != nil {
result <- err
return
}
if droplet.Status == desiredState {
result <- nil
return
}
// Wait 3 seconds in between
time.Sleep(3 * time.Second)
// Verify we shouldn't exit
select {
case <-done:
// We finished, so just exit the goroutine
return
default:
// Keep going
}
}
}()
log.Printf("Waiting for up to %d seconds for droplet to become %s", timeout/time.Second, desiredState)
select {
case err := <-result:
return err
case <-time.After(timeout):
err := fmt.Errorf("Timeout while waiting to for droplet to become '%s'", desiredState)
return err
}
}