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If you create your model and it seems all deformed, check camera position. If you change camera position, you solid will came back to normal.
If the camera is inside a solid, vertex position calculus is a mess.
For example, if you try to load this file, a simple cube:
If you create your model and it seems all deformed, check camera position. If you change camera position, you solid will came back to normal.
If the camera is inside a solid, vertex position calculus is a mess.
For example, if you try to load this file, a simple cube:
You have to move the camera far from the cube.
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