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Notice: strange deformation #3

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angerangel opened this issue Aug 20, 2014 · 0 comments
Open

Notice: strange deformation #3

angerangel opened this issue Aug 20, 2014 · 0 comments

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@angerangel
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If you create your model and it seems all deformed, check camera position. If you change camera position, you solid will came back to normal.
If the camera is inside a solid, vertex position calculus is a mess.
For example, if you try to load this file, a simple cube:

OFF
8 6 12
0 0 0
1 0 0
1 1 0
0 1 0
0 0 1
1 0 1
1 1 1
0 1 1
4 0 1 2 3
4 7 6 5 4
4 1 5 6 2
4 3 2 6 7
4 4 5 1 0
4 3 7 4 0

You have to move the camera far from the cube.

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