You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
ImageResourceLoader should parse the contents of .atlas files and treat them as their unoptimized equivalent (return atlas regions as files, hide atlas files themselves).
When loading the actual texture resources it should not matter in which TextureAtlas the textures are packed, or if they're even packed at all.
The text was updated successfully, but these errors were encountered:
anonl
changed the title
Support transparent loading of optimized images in a
Support transparent loading of optimized images in a TextureAtlas
Jul 19, 2015
The text was updated successfully, but these errors were encountered: