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关于调试信息传递到UI设计的思考. 参考C#和cocos的编程理念,应该统一处理调试信息在UI上的展示逻辑,主界面设计一个事件管理器,定义一些事件类型,调试信息属于其中一种类型,其余子界面可以注册自己关注的,具体的调试信息事件。
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目前已经构建了一个简单的通知管理器,其余的UI模块还需要接入. 因为UI加载的顺序并不一样,以及事件列表为同步通知的形式,所以,事件并不适合。改为通知,如果通知的消息不被处理,通知管理器将会一直发送该通知
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关于调试信息传递到UI设计的思考.
参考C#和cocos的编程理念,应该统一处理调试信息在UI上的展示逻辑,主界面设计一个事件管理器,定义一些事件类型,调试信息属于其中一种类型,其余子界面可以注册自己关注的,具体的调试信息事件。
The text was updated successfully, but these errors were encountered: