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[1.20.1] Crash when modifying a PlayerEntityRenderer externally to not render specific model parts #130
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Would you be able to send the entire crash report? |
Entire crash report is here: |
The specific issue that causes this is when rendering the PlayerEntityRenderer's parts as invisible (by setting .visible or .enabled to false) |
That shouldn't be it. The crash report is saying that there's an int being casted to a float. |
That's what's happening, and the function being called. This only happens when I try to hide the model via individual parts |
This is quite strange... there doesn't seem to be an obvious issue with how Apoli is modifying the arguments for Can you also send the entire external mixin? |
I cannot, since I already used a workaround, but the original code posted is what I used when this issue happened. Sorry |
Error logs: (Stripped of debug error messages) https://pastebin.com/qC0LfhiD
The relevant code is here.
External mixin code which causes this:
This issue is incredibly vague, I know, but that's about as much as I can get from the errors and sources.
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