Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Active Power (Secondary) has no default binding #748

Closed
hakanai opened this issue Apr 24, 2024 · 1 comment
Closed

Active Power (Secondary) has no default binding #748

hakanai opened this issue Apr 24, 2024 · 1 comment

Comments

@hakanai
Copy link

hakanai commented Apr 24, 2024

Active Power (Secondary) currently has no binding.

Additionally, while trying to assign the binding, I got what looks like an untranslated string, but I'm not sure how.

image

Reproduction Steps

  • Start game
  • Options...
  • Controls...
  • Key Binds...
  • Scroll down to find Active Power (Secondary)\
  • Observe: Key binding has not been set
  • Press keys: composegg
  • Result is screenshot above.

The quirk of showing "scancode.0" may be a bug in Minecraft itself, but the only issue I'm reporting here is that the binding should probably be set to something so that I don't have to come in here to do it.

@eggohito
Copy link
Collaborator

eggohito commented Apr 25, 2024

The secondary active keybinding is unused and unbound by default (it's not used by any of the base origins.) Its only purpose is to provide an additional keybinding for users to use when making their own origin data packs. The said "scancode.0" quirk might be an issue with MacOS (or *nix systems)

@eggohito eggohito closed this as not planned Won't fix, can't repro, duplicate, stale Apr 25, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants