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Origins 1.12.9 (Minecraft 1.20.2)

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@eggohito eggohito released this 25 Apr 11:36
· 1 commit to 1.20 since this release
b1e1971

[O] marks the changes in Origins, while [A] marks the changes in its underlying Apoli version.

Fixes

  • [O] Fixed automatically-generated badges of powers not being overridden with an empty badges field.
  • [O] Fixed origins not supporting * in identifiers.
  • [A] Fixed status_bar_texture power type not rendering regioned sprites (e.g: the "fill" portion of the experience bar) properly.
  • [A] Fixed entity_set power type executing the action_on_remove bi-entity action on discarded entities that weren't in the entity set and regardless of whether the power's condition is fulfilled.
  • [A] Fixed /power list ... <subpowers> sub-command not being accounted when specified.
  • [A] Fixed powers being removed not actually being removed from the entity, resulting in powers with empty sources.
  • [A] Fixed power addition callbacks not working reliably in certain cases (e.g: setting the value of a resource upon gaining a power, which was previously dependent on order of when the power is registered and/or granted.)
  • [A] Fixed modify_attribute power type applying vanilla modifiers twice.
  • [A] Fixed game_event_listener power type triggering advancements that use the minecraft:avoid_vibration criterion (this wasn't the case before.)
  • [A] Fixed crash caused by power types related to preventing interaction with entities.
  • [A] Fixed modify_jump power type still applying sprint-jump effects (e.g: extra horizontal velocity, exhaustion) even though the jump velocity is negated.
  • [A] Fixed oversight with syncing the power registry.
  • [A] Fixed power HUD renders not being offset properly in cases such as mounting a living entity, or being submerged underwater.
  • [A] Fixed crash that could be caused by action_on_block_break power type and block action types that may utilize directions.

Full changelog: v1.12.8...v1.12.9

Apoli changelog: v2.11.10