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LUCENE-8973: XYRectangle2D should work on float space #865
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b362e46
XYRectangle2D works on the float space
iverase fbca4bc
XYRectangle2D works on the float space
iverase 0f3163f
Merge branch 'master' into xyrectangle2d
iverase be3621a
cleanup
iverase 1bbe7b9
Implement equals nad hashcode and optimize within
iverase 63d3bdd
Add equals and hashCode test for XY shapes
iverase 3c6c031
Merge branch 'master' into xyrectangle2d
iverase db9418d
Merge branch 'master' into xyrectangle2d
iverase 76be3a0
remove unused import
iverase f827180
Merge branch 'master' into xyrectangle2d
iverase 1fed7de
Make XYRectangle2D a component2D
iverase 16587e6
Allow for multiple rectangles
iverase a3a912a
work in double space
iverase fb13db1
performance bug
iverase a97b8ca
Add comments to test
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I don't think this is right, float casts will round to the nearest float while we should actually round towards zero so that queries are accurate in the encoded space?
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Not sure if the encoding works as you said. I test the following:
This seems to hold true.