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AI: Separate AI into Three Subgames #49

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ghost opened this issue Feb 12, 2014 · 1 comment
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AI: Separate AI into Three Subgames #49

ghost opened this issue Feb 12, 2014 · 1 comment

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@ghost
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ghost commented Feb 12, 2014

  1. Opening Subgame
  2. Corner Conrol Subgame. Enter condition: At least 3 pieces in all corners, regardless of color.
  3. Barricaded Game. Enter condition: All corners are barricaded by Black.
@ghost ghost added this to the Iteration 02: Alpha Release milestone Feb 12, 2014
@ghost ghost added the enhancement label Feb 12, 2014
@ghost ghost assigned ghost and apotapov and unassigned ghost Feb 12, 2014
@ghost ghost removed the enhancement label Feb 12, 2014
@ghost ghost unassigned apotapov Mar 11, 2014
@apotapov
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I don't think this is viable. And early tests had issues with thrashing. The key is to figure out how to advance the barricades.

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