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Clean UDIM documentation for texture node
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luisbarrancos authored and dictoon committed Dec 23, 2018
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4 changes: 2 additions & 2 deletions docs/source/shaders/shaders.rst
Expand Up @@ -24,8 +24,8 @@ These shaders are meant to either replace some of Maya's functionality that
wasn't possible to implement directly in `OSL <https://github.com/imageworks/OpenShadingLanguage>`_, or to provide functionality
that is inexistent and we feel might be useful to the end user.

Procedural Texture Nodes
========================
Texture Nodes
=============

* :ref:`asNoise2D <label_as_noise2D>`
* :ref:`asNoise3D <label_as_noise3D>`
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8 changes: 6 additions & 2 deletions docs/source/shaders/texture/as_texture.rst
Expand Up @@ -3,13 +3,15 @@
.. fix_img_align::

|

.. image:: /_images/icons/asTexture.png
:width: 128px
:align: left
:height: 128px
:alt: Texture Icon


asTexture
*********

Expand All @@ -25,6 +27,7 @@ Parameters
-----

Texture

^^^^^^^

*Filename*
Expand All @@ -40,7 +43,7 @@ Texture

.. note::

Though a full reference of UV tiles is outside the scope of this document, it suffices to say here that the ZBrush UV tiles pattern is in the form *u<N>_v<N>* with the tiles starting at 0, whilst Mudbox shares the same pattern but starts at 1. Mari uses UDIM tiles.
Though a full reference of UV tiles is outside the scope of this document, it suffices to say here that the ZBrush UV tiles pattern is in the form *u<N>_v<N>* with the tiles starting at 0, whilst Mudbox shares the same pattern but starts at 1. Mari uses the form *<UDIM>*. All a user needs to do is to point at the filename and choose the respective texture atlas type, and this node should take care of doing the appropriate string substitutions. See also the `Maya documentation on UV tiles <https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/Maya/files/GUID-132520C0-F1DF-4C74-B8C1-D89154ADFBDB-htm.html>`_.

*Color*
The default color to use if the texture lookup fails for any reason.
Expand Down Expand Up @@ -146,6 +149,7 @@ Texture Coordinates

-----


Outputs
-------

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