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Update reference
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luisbarrancos committed Jan 27, 2018
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18 changes: 14 additions & 4 deletions docs/source/bibtex/references.bib
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Expand Up @@ -396,14 +396,24 @@ @article{Jakob:2014:CFR:2601097.2601139
keywords = {BRDF, BSDF, albedo problem, importance sampling, layered materials, linear transport theory},
}

@article{Boughida:2017:BCD,
author = {Malik Boughida and Tamy Boubekeur},
@article{Boughida:2017:BCD:3128450.3128464,
author = {Boughida, Malik and Boubekeur, Tamy},
title = {Bayesian Collaborative Denoising for Monte Carlo Rendering},
journal = {Computer Graphics Forum (Proc. EGSR 2017)},
journal = {Comput. Graph. Forum},
issue_date = {July 2017},
volume = {36},
number = {4},
month = {jul},
year = {2017},
issn = {0167-7055},
pages = {137--153},
year = {2017}
numpages = {17},
url = {https://doi.org/10.1111/cgf.13231},
doi = {10.1111/cgf.13231},
acmid = {3128464},
publisher = {The Eurographs Association \&\#38; John Wiley \&\#38; Sons, Ltd.},
address = {Chichester, UK},
keywords = {\'{z}Computing methodologies \'{z} Ray tracing, CCS Concepts, Image processing},
}

@inproceedings{dEon:2011:QMR:1964921.1964951,
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18 changes: 9 additions & 9 deletions docs/source/features/features.rst
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Expand Up @@ -11,15 +11,15 @@ Main exporter features

Presently the exporter supports:

* Rendering to Maya's RenderView
* Batch Rendering
* Appleseed project export (\*.appleseed files)
* Image Based Lighting via appleseed Physical Sky, and Dome Light
* Support for most of Maya's hypershade nodes (see :ref:`label_supported_nodes`)
* Several appleseed specific materials, texture, and utility nodes. See :ref:`Custom appleseed shader <label_shaders>` for detailed information
* Shader overrides with diagnostic modes, ambient occlusion geometric information
* Final render denoising :cite:`Boughida:2017:BCD`
* Support for custom OSL shaders as Maya shading nodes
* Rendering to Maya's RenderVie
* Batch Renderin
* Appleseed project export (\*.appleseed files)
* Image Based Lighting via appleseed Physical Sky, and Dome Light
* Support for most of Maya's hypershade nodes (see :ref:`label_supported_nodes`)
* Several appleseed specific materials, texture, and utility nodes. See :ref:`Custom appleseed shader <label_shaders>` for detailed information
* Shader overrides with diagnostic modes, ambient occlusion geometric information
* Final render denoising :cite:`Boughida:2017:BCD:3128450.3128464`
* Support for custom OSL shaders as Maya shading nodes

.. include:: limitations.rst

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