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/f attack timer still ticks if attacking player died on chunk and didn't respawn #125

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Faelris opened this issue Jul 18, 2020 · 1 comment

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@Faelris
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Faelris commented Jul 18, 2020

Environment

  • Sponge Version: spongeforge-1.12.2-2838-7.2.2

  • Plugin Version: EagleFactions-1.12.2-v0.15.2

What happens?

I (as admin) set the time for /f attack command at 100 secs.
I used /f attack on the enemy's claim/chunk, the timer in chat appeared, and then I died on that chunk and didn't press the respawn button. The timer was still ticking for me, and at the end the enemy claim was destroyed.

Expected result

Timer should not tick if attacking player(s) died and didn't respawn.

More information

@Aquerr
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Aquerr commented Jul 22, 2020

@Faelris Thanks for reporting the issue! It is now fixed in dev branch. It will be ready to use in next version. However, I don't have ETA yet. If you want to grab dev version, use this link. Cheers!

@Aquerr Aquerr closed this as completed Nov 1, 2020
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