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Sentry (Machine gun sigil) destroying a Boo Hag on spawn trigger rule will kill the Hag but the Hag ability will still be (incorrectly) activated, buffing an ally card where it should not #96

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Unihedro opened this issue Apr 5, 2023 · 1 comment
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@Unihedro
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Unihedro commented Apr 5, 2023

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Killing the bugged card will cause the fight to freeze, music and animation continues without the game hanging.

[Info   :GrimoraMod] [ChangeLogicInCardAbilityIcons] GrimoraSaveUtil.IsNotGrimoraModRun False
[Info   :GrimoraMod] [ChangeLogicInCardAbilityIcons] GrimoraSaveUtil.IsNotGrimoraModRun False
[Info   :GrimoraMod] [ChangeLogicInCardAbilityIcons] GrimoraSaveUtil.IsNotGrimoraModRun False
[Info   :GrimoraMod] [CrawlerSlot.RespondsToOtherCardDie] Crawler [Boo Hag] Dying Card [Ancient Obol Slot 0] deathSlot [CardSlot_Grimora] Dying card does not have ice cube? [True] hidingOnSlot [CardSlot_Grimora (DiskCardGame.CardSlot)] is deathSlot? [True]hiding under card [Card (Ancient Obol) (DiskCardGame.PlayableCard)] is dying card? [True]
[Info   :GrimoraMod] [CrawlerSlot.OnOtherCardDie] Resolving [Boo Hag] to deathSlot [0]
[Error  : Unity Log] NullReferenceException
Stack trace:
DiskCardGame.BoardManager3D+<TransitionAndResolveCreatedCard>d__19.MoveNext () (at <4bde92741da1454db82522c215e393a6>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <3f8c35799b544274b189c23afcaaf82e>:0)


Attempting to exit the fight or reset the run will cause the game to actually freeze and die.

@Arackulele
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As with many Boo Hag Bugs, this is a pretty complicated one to fix. Will try but cant promise ill get it working as intended.

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