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Bug: Zork Grand Inquisitor progression bug #3559

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fongoid opened this issue Jun 17, 2024 · 4 comments
Closed

Bug: Zork Grand Inquisitor progression bug #3559

fongoid opened this issue Jun 17, 2024 · 4 comments

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@fongoid
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fongoid commented Jun 17, 2024

What happened?

https://archipelago.gg/dl_spoiler/Fh3KuSyGQcGUZYLNkjSQ4g

In order to get YASTARD I needed the Mug. The Mug was locked behind the location That's Still a Rope. That's Still a Rope requires the GLORF spell, which was locked behind the GUE Tech Entrance Exam, which requires REZROV, which was locked behind location Down. Down requires the YASTARD spell.

What were the expected results?

To be able to progress without using /send_location

Software

While playing

@nbrochu
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nbrochu commented Jun 17, 2024

You can get to GUE tech in 2 other ways. It doesn't necessarily require REZROV

@nbrochu
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nbrochu commented Jun 17, 2024

Yeah I just looked at the spoiler you provided and the logic is fine.

Sphere 3: You got Teleporter Destination: Spell Lab
Sphere 4: You got Map. You can teleport to Spell Lab.

Once in Spell Lab, you can navigate backwards to the lobby of GUE Tech and in there, take the window out and go do Entrance Exam to get GLORF. Finally, go back to crossroads and get the rope back with GLORF and teleport again to Spell Lab to show the guard the rope.

You probably didn't know about the window in GUE Tech that takes you outside to Entrance Exam area

@fongoid
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fongoid commented Jun 17, 2024

You can get to GUE tech in 2 other ways. It doesn't necessarily require REZROV

I mistakenly didn't try to backtrack over the bottomless pits 🤦‍♂️ Just verified.

Closed.

@fongoid fongoid closed this as completed Jun 17, 2024
@nbrochu
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nbrochu commented Jun 17, 2024

Yeah the bottomless pits are actually covered when going backwards, but not if you turn around and Entrance Exam isn't done. The joys of prerendered graphics

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