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Group class structure #4

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jameslkingsley opened this issue Jan 24, 2016 · 2 comments
Closed

Group class structure #4

jameslkingsley opened this issue Jan 24, 2016 · 2 comments
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@jameslkingsley
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The current group class structure is a bit long and it could be a pain to expand it in the future. There needs to be a very efficient way of structuring the groups so that we have a universal class to be used in the platoon roster, comm plan, map markers etc. I'm not too sure how to properly structure this since I don't really want to have hard coded groups since adding groups in the future would be a lot of work and if a mission maker wants a custom group that's not there it could be quite difficult for them to implement.

@jameslkingsley jameslkingsley added this to the Stable Release milestone Jan 24, 2016
@sorenjohanson
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Are you talking about GrpNATO_XX structure? Personally don't see a more efficient way of doing it since all groups need unique identifiers.

@jameslkingsley
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No that's the part which is fine, it's how you sort those groups for roster and stuff. Look at my latest commit it should show a group class with some stuff.

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