You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
For the first part, the algorithm can freeze if there is a very large number of nodes (tens of thousands) to mine. I am considering moving toward an algorithm that would space the block breaks over multiple ticks which would mean blocks would not break instantly (and so massive breakages would not freeze the game) and the calculation could run in the background while the game continues. I've started work on this but haven't found the time to finish it.
As for the 2nd one: that is something I never considered, but that I am keen to include. I'll mark this as a feature request.
Heyo!
Love the mod, have a question, and an Issue. Issue first.
Version Information
Report Information
Game froze and never recovered.
Steps to Reproduce
Forge Log
HERE is the console log.
Log
HERE is the stall report.
The text was updated successfully, but these errors were encountered: