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Messages are not delivered in real time in Windows, particularly the timer messages. In consequence, frames are generated with a 'jitter'. To smooth the movement interpolation can be used.
The text was updated successfully, but these errors were encountered:
Unfortunately implementing this would create some issues with simulations with a lot of 'particles', so I won't add it.
There is an example of how it's done in the SolarSystem project.
Messages are not delivered in real time in Windows, particularly the timer messages. In consequence, frames are generated with a 'jitter'. To smooth the movement interpolation can be used.
The text was updated successfully, but these errors were encountered: