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Releases: astrochili/defold-operator

1.5.2

10 Oct 07:28
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Fixed

  • A critical fix for the post_udpate() function scope. Changed the global scope to the local.

1.5.1

23 Sep 20:51
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  • Detached the pointer-lock dependency to allow the user to add it themselves if necessary.

1.5

23 Sep 19:27
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1.5
  • Added follow_object_rotation property that allows to follow the rotation of following object (e.g. for car games).
  • Added caching of hashed strings.
  • Added the CAMERA # label to the demo version.

1.4.1

13 Sep 14:45
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Fixed:

  • #13 When the operator instance is stored in a proxy collection and that proxy is reloaded, a new instance of the operator does not start following the object.

1.4

17 May 12:15
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1.4
  • Changed default values of sensitivity and smoothness of camera rotation by mouse.
  • Changed mouse input reading from dx/dy to screen_dx/dy to become more independent of window size and aspect ratio.
  • Fixed #7, improved handling of zoom-changing input when camera is stopped by an obstacle.

1.3

22 Jul 10:50
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1.3
  • Fixed missing material for debug boxes
  • Fixed buffer normals for debug boxes

1.2

23 Jun 22:44
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1.2
  • Moved the object position syncing to post update to avoid a frame lag.
  • Supported the 'object_post_movement' message to apply the object position correction after collision resolving.

1.1

21 Jun 20:58
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1.1
  • Following the object the operator is no longer attaching to the parent, just following with positions syncing.
  • Removed operator.flight_zoom_easing because the camera zooming is handled by the bezier path now.
  • Refactoring.

1.0

13 Jun 09:40
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1.0

Initial release