Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Wrong mapping after arch update #379

Closed
11 of 40 tasks
AlexNomadrg opened this issue Aug 8, 2022 · 56 comments
Closed
11 of 40 tasks

Wrong mapping after arch update #379

AlexNomadrg opened this issue Aug 8, 2022 · 56 comments

Comments

@AlexNomadrg
Copy link

Version of xpadneo

Controller Model

  • Xbox One S controller
  • Xbox Elite 2 controller
  • Xbox Series X|S controller
  • Other:

Connection mode

  • Bluetooth connection
  • USB cable (not yet supported)
  • Xbox Dongle connection (not yet supported)

Installed Software

  • Anti-Micro (may affect button mappings)
  • OpenRGB (may mess up mappings and rumble stability)
  • Steam Input (enabled by default via Steam Desktop client)
  • Steam Link (usually via Raspberry Pi or other micro computers)
  • devices with QMK firmware (may affect udev rules, similar to OpenRGB)
  • netstick (shares input devices via network similar to Steam Link)
  • xboxdrv (user-space gamepad driver)
  • xone (kernel-space gamepad driver using the Xbox dongle or USB)
  • xow (alternative driver using the Xbox dongle)

Protocol Information

Please help us identify at which layer the problem can be found if you want
to report mapping errors or if the controller fails to be detected:

  • Steam Proton games are having issues
  • Steam Linux-native games are having issues
    • I don't use Steam or did not try
  • games running through Lutris, wine and/or Bottles are having issues
    • I don't use Lutris, Bottles, wine or did not try
  • Linux-native games are having issues
    • I don't use native games or did not try
  • [] Other software is having issues (describe software and issues below)
  • Running evtest is showing issues (describe the issues below)
    • Keep in mind that BTN_NORTH and BTN_WEST are intentionally swapped
  • Running jstest is showing issues (describe the issues below)
    • I don't have this tool or don't know how to use it
  • Running gamepad-tool is showing issues (post console output below)
    • I don't have this tool
      everything works fine except down button

Please describe how it is failing below in the next sections.

Severity / Impact

  • I've read the docs and the bug reporting instructions
  • I've applied the latest firmware update to the controller
  • I've tried disabling or running without above mentioned software
  • It does not work at all
  • It used to work in a previous version
  • It mostly works but sometimes it doesn't
  • I found a work-around
  • I probably didn't figure it all out but it's too early to give up
  • I don't know how to ...
  • It's too complicated
  • Fantastic work but ...
  • I can code and I want to help

Describe the Bug

My gamepad's mapping is wrong after i updated my system. I have xpadneo installed as aur package. I also tried installing it from source but that didn't fix the issue.

Steps to Reproduce

Install xpadneo
connect xbox series x controller

Expected Behavior

Screenshots / GIFs / Videos

Video demonstrating the issue

System Information

# uname -a
Linux alexpc 5.18.16-arch1-1 #1 SMP PREEMPT_DYNAMIC Wed, 03 Aug 2022 11:25:04 +0000 x86_64 GNU/Linux
# xxd -c20 -g1 /sys/module/hid_xpadneo/drivers/hid:xpadneo/0005:045E:*/report_descriptor | tee >(cksum)

Controller and Bluetooth Information

https://termbin.com/dk4d

https://termbin.com/xhjf

Additional Context

@kakra
Copy link
Collaborator

kakra commented Aug 8, 2022

Gamepad Tester in Chrome is known broken, it should work in Firefox. For games, please disable Steam Input. There will come a fix in v0.10 or v0.11, see #286

@AlexNomadrg
Copy link
Author

It is firefox on my video. I've already disabled steam input

@SpidFightFR
Copy link

I also have this issue with my Xbox Series X/S controller.

With cable connection it works great, but when i switch to bluetooth, mappings go crazy.
I also tried to unpair re-pair the controller, reinstalling the module and disabling steam input.

Nothing worked: it comes from xpadneo.

@joickle
Copy link

joickle commented Sep 4, 2022

I was able to fix my button mappings on Arch by adding SDL_JOYSTICK_HIDAPI=0 to my environment variables as described here.

@SpidFightFR
Copy link

I was able to fix my button mappings on Arch by adding SDL_JOYSTICK_HIDAPI=0 to my environment variables as described here.

hello, thanks for your replay, tho it doesn't seem to work on my pc...

@kakra
Copy link
Collaborator

kakra commented Sep 5, 2022

@SpidFightFR Try disabling Steam Input for Xbox controllers in Steam. Almost no game explicitly needs Steam Input to detect the controller (there are only a very few). Also, check if the hidraw device created by xpadneo has read permissions - it should not. It seems there are some rogue udev rules out there that enable hidraw permissions unconditionally.

@SpidFightFR
Copy link

@kakra hello, steam input is plain disabled for the game i’m trying (Devil may cry 5), it changed nothing…
Tho for the second part, i didn’t try it yet.

@kakra
Copy link
Collaborator

kakra commented Sep 5, 2022

DMC-5 worked fine for me: Steam Input disabled and hidraw permissions revoked - just revoking the permissions is probably enough as it disabled the broken hidraw path in SDL (SDL doesn't honor our HID descriptor when bypassing the driver via hidraw).

@SpidFightFR
Copy link

DMC-5 worked fine for me: Steam Input disabled and hidraw permissions revoked - just revoking the permissions is probably enough as it disabled the broken hidraw path in SDL (SDL doesn't honor our HID descriptor when bypassing the driver via hidraw).

Well DMC5 worked just fine until now, i’m really confused…

@SpidFightFR
Copy link

Crazy thing: when i connect the controller with bluetooth, it goes crazy, but when i connect it in usb, it goes normal again…

@RTbecard
Copy link

RTbecard commented Sep 5, 2022

I'm also suffering from this exact issue. Everything worked great until I installed an update that must have come out within the past 2 weeks I believe. I'm on pop_os, Kernel version 5.19.0-76051900-generic. Setting SDL_JOYSTICK_HIDAPI=0 did not help, and as far as I can tell, the hidraw device created after my controller connects with bluetooth does not have read permissions (I just did la /dev/hidraw*, and the new hidraw entry had no read permissions).

@cHunter789
Copy link

cHunter789 commented Sep 5, 2022

For me xpandeo stop working after an upgrade Kubuntu from 20.04 to 22.04.01 With kernel driver mapping is OK.

@kakra
Copy link
Collaborator

kakra commented Sep 5, 2022

I just did la /dev/hidraw*, and the new hidraw entry had no read permissions

This may not be sufficient, the devices may have ACLs applied instead of just plain unix permissions only: Try getfacl /dev/hidraw*

@RTbecard
Copy link

RTbecard commented Sep 5, 2022

getfacl /dev/hidraw* also reports no read permissions for the new device (3) which appears after turning on my controller.

# file: dev/hidraw3
# owner: root
# group: root
user::---
group::---
other::---

Let me know if there's anything else I can pass along to help trouble shoot this.

@kakra
Copy link
Collaborator

kakra commented Sep 6, 2022

For me xpandeo stop working after an upgrade Kubuntu from 20.04 to 22.04.01 With kernel driver mapping is OK.

It's probably not a kernel issue because I'm using kernel 5.15 LTS (as you asked especially for kernel 5.13+ before the edit). I think it's rather a udev rule issue, Kubuntu may ship with Steam Input udev rules which enable hidraw access.

The original file is here:
https://github.com/ValveSoftware/steam-devices/blob/master/60-steam-input.rules

But it seems like some distributions add more controllers to it although those actually don't need hidraw access. So you could inspect your udev rules to inspect if they add hidraw access for Xbox controllers.

Another pitfall may be RGB and QMK software which (at least in versions a few months old) adds hidraw permissions to all HID devices unconditionally. Uninstalling such software (at least for the sake of confirming a conflict) could help, too.

For the issue of @RTbecard I am not sure what actually may be happening.

@RTbecard Please confirm, the hidraw device you're inspecting is actually the one created by xpadneo by looking at the dmesg output after turning the controller on.

Please also let me know which SDL version you are running so I can check if there are any incompatible changes in SDL.

@SpidFightFR
Copy link

If that can help, i use SDL2 version 2.24.0-1.

@IvanDobysh
Copy link

IvanDobysh commented Sep 6, 2022

Same issue for me on Arch. Please let me know what I can do to help with finding the problem.

Edit: Connecting by USB isn't fixing the issue.
Edit2: SDL_JOYSTICK_HIDAPI=0 also not helping.
Edit3: SDL2 version 2.24.0-1.

@googleson78
Copy link

Same issue as OP (seems to be the exact same "swapped mapping")

Disabling steam input, SDL_JOYSTICK_HIDAPI=0 don't help. The new hidraw device that appears after connecting has rw- --- ---. Disabling the rw doesn't help either.

I'd be happy to provide any additional information.

Info:

> blademaster :: ~ » uname -a
Linux blademaster 5.15.63 #1-NixOS SMP Thu Aug 25 09:40:49 UTC 2022 x86_64 GNU/Linux

> blademaster :: ~ » xxd -c20 -g1 /sys/module/hid_xpadneo/drivers/hid:xpadneo/0005:045E:*/report_descriptor | tee >(cksum)
00000000: 05 01 09 05 a1 01 85 01 09 01 a1 00 09 30 09 31 15 00 27 ff  .............0.1..'.
00000014: ff 00 00 95 02 75 10 81 02 c0 09 01 a1 00 09 33 09 34 15 00  .....u.........3.4..
00000028: 27 ff ff 00 00 95 02 75 10 81 02 c0 05 01 09 32 15 00 26 ff  '......u.......2..&.
0000003c: 03 95 01 75 0a 81 02 15 00 25 00 75 06 95 01 81 03 05 01 09  ...u.....%.u........
00000050: 35 15 00 26 ff 03 95 01 75 0a 81 02 15 00 25 00 75 06 95 01  5..&....u.....%.u...
00000064: 81 03 05 01 09 39 15 01 25 08 35 00 46 3b 01 66 14 00 75 04  .....9..%.5.F;.f..u.
00000078: 95 01 81 42 75 04 95 01 15 00 25 00 35 00 45 00 65 00 81 03  ...Bu.....%.5.E.e...
0000008c: 05 09 19 01 29 0c 15 00 25 01 75 01 95 0c 81 02 15 00 25 00  ....)...%.u.......%.
000000a0: 75 01 95 04 81 03 05 0c 0a b2 00 15 00 25 01 95 01 75 01 81  u............%...u..
000000b4: 02 15 00 25 00 75 07 95 01 81 03 05 0f 09 21 85 03 a1 02 09  ...%.u........!.....
000000c8: 97 15 00 25 01 75 04 95 01 91 02 15 00 25 00 75 04 95 01 91  ...%.u.......%.u....
000000dc: 03 09 70 15 00 25 64 75 08 95 04 91 02 09 50 66 01 10 55 0e  ..p..%du......Pf..U.
000000f0: 15 00 26 ff 00 75 08 95 01 91 02 09 a7 15 00 26 ff 00 75 08  ..&..u.........&..u.
00000104: 95 01 91 02 65 00 55 00 09 7c 15 00 26 ff 00 75 08 95 01 91  ....e.U..|..&..u....
00000118: 02 c0 c0                                                     ...
2986910699 1363

@RTbecard
Copy link

RTbecard commented Sep 6, 2022

Here's a confirmation of the no read access hidraw listing. Also my libsdl2 is version is 2.0.20

$ sudo dmesg | grep hidraw
[   12.347731] hid-generic 0003:04D9:A06B.0001: input,hidraw0: USB HID v1.10 Keyboard [E-Signal GIGABYTE Keyboard] on usb-0000:00:14.0-4.2/input0
[   12.407947] hid-generic 0003:04D9:A06B.0002: input,hiddev0,hidraw1: USB HID v1.10 Device [E-Signal GIGABYTE Keyboard] on usb-0000:00:14.0-4.2/input1
[   12.467746] hid-generic 0003:04D9:A06B.0003: input,hidraw2: USB HID v1.10 Keyboard [E-Signal GIGABYTE Keyboard] on usb-0000:00:14.0-4.2/input2
[  284.187346] hid-generic 0005:046D:B025.0004: input,hidraw3: BLUETOOTH HID v0.15 Mouse [MX Anywhere 3] on 84:c5:a6:75:94:54
[  344.152185] hid-generic 0005:045E:0B13.0005: input,hidraw4: BLUETOOTH HID v5.13 Gamepad [Xbox Wireless Controller] on 84:c5:a6:75:94:54
[  344.249498] xpadneo 0005:045E:0B13.0005: input,hidraw4: BLUETOOTH HID v11.30 Gamepad [Xbox Wireless Controller] on 84:c5:a6:75:94:54
[  345.405421] xpadneo 0005:045E:0B13.0005: input,hidraw4: BLUETOOTH HID v11.30 Gamepad [Xbox Wireless Controller] on 84:c5:a6:75:94:54
$ getfacl /dev/hidraw4                    
getfacl: Removing leading '/' from absolute path names
# file: dev/hidraw4
# owner: root
# group: root
user::---
group::---
other::---
$ apt list libsdl2-2.0-0 
Listing... Done
libsdl2-2.0-0/jammy-updates,now 2.0.20+dfsg-2ubuntu1.22.04.1 amd64 [installed,automatic]
libsdl2-2.0-0/jammy-updates,now 2.0.20+dfsg-2ubuntu1.22.04.1 i386 [installed,automatic]

My swapped controls are the exact same as in the video posted, notably, the left trigger is mapped to x axis of r-stick. This issue is both in all steam games and web-based gamepad testers in firefox.

@kakra
Copy link
Collaborator

kakra commented Sep 7, 2022

Does the behavior change if you load the xpadneo module after a reboot but before connecting the controller?

@googleson78
Copy link

Does the behavior change if you load the xpadneo module after a reboot but before connecting the controller?

Nope, same thing.

@Snomwan
Copy link

Snomwan commented Sep 7, 2022

Yeah I've been having this exact issue.

@RTbecard
Copy link

RTbecard commented Sep 7, 2022

Does the behavior change if you load the xpadneo module after a reboot but before connecting the controller?

Just tried manually loading with modprobe before connecting with bluetooth (see below, let me know if I'm doing this wrong). The issue still persists.

$ dkms status      
hid-xpadneo/v0.9-123-g94cf8f1, 5.19.0-76051900-generic, x86_64: installed
nvidia/515.48.07, 5.18.10-76051810-generic, x86_64: installed
nvidia/515.48.07, 5.19.0-76051900-generic, x86_64: installed
system76/1.0.14~1643391291~22.04~78ede46, 5.17.5-76051705-generic, x86_64: installed
system76/1.0.14~1643391291~22.04~78ede46, 5.18.10-76051810-generic, x86_64: installed
system76/1.0.14~1643391291~22.04~78ede46, 5.19.0-76051900-generic, x86_64: installed
system76_acpi/1.0.2~1659568831~22.04~a88dcce, 5.18.10-76051810-generic, x86_64: installed (original_module exists)
system76_acpi/1.0.2~1659568831~22.04~a88dcce, 5.19.0-76051900-generic, x86_64: installed (original_module exists)
system76-io/1.0.2~1655490480~22.04~0217576, 5.17.5-76051705-generic, x86_64: installed
system76-io/1.0.2~1655490480~22.04~0217576, 5.18.10-76051810-generic, x86_64: installed
system76-io/1.0.2~1655490480~22.04~0217576, 5.19.0-76051900-generic, x86_64: installed
virtualbox/6.1.36, 5.18.10-76051810-generic, x86_64: installed
virtualbox/6.1.36, 5.19.0-76051900-generic, x86_64: installed
$ lsmod | grep xpad
$ sudo modprobe hid-xpadneo
[sudo] password for james: 
$ lsmod | grep xpad        
hid_xpadneo            24576  0
ff_memless             24576  1 hid_xpadneo
hid                   155648  4 usbhid,hid_generic,hid_xpadneo,uhid

@kakra
Copy link
Collaborator

kakra commented Sep 8, 2022

So we should not be seeing the udev bug which was previously seen (and fixed in b6c0708).

But your version looks awkward:
hid-xpadneo/v0.9-123-g94cf8f1 isn't current master, which is v0.9-121-g727a84f. So you are on a completely different branch, and I don't even know if you're ahead or behind commit b6c0708.

Where did you get this xpadneo version from? Doesn't look like any of the pull requests, and probably neither one of the forks here on Github.

@SpidFightFR
Copy link

So we should not be seeing the udev bug which was previously seen (and fixed in b6c0708).

But your version looks awkward: hid-xpadneo/v0.9-123-g94cf8f1 isn't current master, which is v0.9-121-g727a84f. So you are on a completely different branch, and I don't even know if you're ahead or behind commit b6c0708.

Where did you get this xpadneo version from? Doesn't look like any of the pull requests, and probably neither one of the forks here on Github.

my version of xpadneo is hid-xpadneo/0.9.r121.g727a84f, i got it from the xpadneo-dkms-git aur package. I hope it can help...

@RTbecard
Copy link

RTbecard commented Sep 8, 2022

But your version looks awkward: hid-xpadneo/v0.9-123-g94cf8f1 isn't current master, which is v0.9-121-g727a84f. So you are on a completely different branch, and I don't even know if you're ahead or behind commit b6c0708.

Ah, sorry. Yes, I was using a local fork which had merged with the latest master. When I originally cloned the master branch from here, the VERSION file was missing which broke the install script. I manually made this on my local repo, commited the change, and ran the install script. When updating xpadneo later on, I just merged the latest changes into my modified local repo. This should explain any weird version changes in my console output.

To eliminate any confusion, I've removed my local repo and installed the current master. I reran the exercise, and the issue still persists.

$ dkms status | grep xpad    
hid-xpadneo/v0.9-121-g727a84f, 5.19.0-76051900-generic, x86_64: installed
$ lsmod | grep xpad
$ sudo modprobe hid-xpadneo
[sudo] password for james: 
$  lsmod | grep xpad    
hid_xpadneo            24576  0
ff_memless             24576  1 hid_xpadneo
hid                   155648  4 usbhid,hid_generic,hid_xpadneo,uhid

@kakra
Copy link
Collaborator

kakra commented Sep 9, 2022

I reran the exercise, and the issue still persists.

The installer script will generate the version file on demand - as long as you added the trust path option. The current installer script will tell you which command to run to make the version file generation work again. It's an issue with newer git versions which fixed a security flaw in git:

@IvanDobysh
Copy link

Well, is there anything at all we can do to help to locate the issue? Don't get me wrong, I'm not trying to push at all, but it's kinda sucks to live without gamepad :D

@SpidFightFR
Copy link

For me I fixed it by git cloning it. Maybe it was an update that fixed it IDK I just know that something fixed it for me.

Welp, i’m gonna try it later on. What distro do you use?

@Snomwan
Copy link

Snomwan commented Sep 14, 2022

I use Arch Linux.

@SpidFightFR
Copy link

I use Arch Linux.

What kernel then ? That's weird...

@SpidFightFR
Copy link

i just tried and recompiled the module from the sources, reinstalled it, rebooted just in case. But it's not use, inputs are still broken.
(the left trigger acts like the right joystick, the start button acts like the Right button, nothing makes sense...)

@kakra kakra closed this as completed in 5e81b7b Sep 15, 2022
kakra added a commit to kakra/xpadneo that referenced this issue Sep 15, 2022
Switching to PID 0x028E seems to successfully evade the mappings in
Proton, and thus probably SDL.

Proton seems to do the same for Steam virtual controllers, and it
seems to also fix gamepad handling in Chrome.

Maybe-fixes: atar-axis#379
Maybe-affects: atar-axis#385
Maybe-affects: ValveSoftware/steam-for-linux#8463 (comment)
See-also: atar-axis#283
See-also: ValveSoftware/wine@7ea1cc2
Fixes: atar-axis#373
Signed-off-by: Kai Krakow <kai@kaishome.de>
@Lacentix
Copy link

Can confirm, everything works fine now.

@SpidFightFR
Copy link

I’m going to try this later on today, anyways: if it indeed works, nice!

@kakra
Copy link
Collaborator

kakra commented Sep 16, 2022

I didn't try yet if it also fixes usage with Steam Input enabled because the one game I tried, didn't detect the controller at all if Steam Input was enabled.

@Lacentix
Copy link

Which game? Can try and help

@kakra
Copy link
Collaborator

kakra commented Sep 16, 2022

Which game? Can try and help

I tried Assassin's Creed Odyssey with Proton Experimental 7.

@Lacentix
Copy link

welp, for starters, my controller is detected as xbox 360 controller in steam now (It should be series x|s controller) is it the same for you?

@kakra
Copy link
Collaborator

kakra commented Sep 16, 2022

welp, for starters, my controller is detected as xbox 360 controller in steam now (It should be series x|s controller) is it the same for you?

That's expected but it shouldn't matter to games because the Steam virtual controller (that one you're using through Steam Input) itself is offered to games as Xbox 360 controller (in Windows and in Proton). Currently, that's tagged as a hack in Proton but at least it should work. As the virtual controller also supports the Elite 2 paddles, these should work, too - but we may need some remapping then, I didn't investigate that yet.

See: ValveSoftware/wine@7ea1cc2

According to that commit, I decided to go with the same PID - and to my surprise, it fixed the Chrome gamepad API, too. SDL also works fine with this. It should also fix the controller for all users of retro emulators. So everyone should be happy.

@SpidFightFR
Copy link

does it affects Triggers haptic feedback ? Or will it be the same as before ?

@kakra
Copy link
Collaborator

kakra commented Sep 16, 2022

It should be the same because we do not support explicit trigger feedback yet (the kernel does not support this yet). This has to be retested after the kernel got the new API. Please consider that rumble through Steam Input doesn't seem to work properly for a lot of users, so don't expect it to work while Steam Input is enabled for a game.

@SpidFightFR
Copy link

in global settings, do you advise us to enable or disable steam input ?

@Lacentix
Copy link

Lacentix commented Sep 16, 2022

in global settings, do you advise us to enable or disable steam input ?

disable it unless the game isn't working properly or detecting the controller for example, then you force it on for this game, because steam is really random with controller configs and often breaks haptics mostly

Speaking of games that needs steam input forced, ETS works fine with steam input.

@SpidFightFR
Copy link

okay, thanks for the tip !

@kakra

This comment was marked as off-topic.

@Lacentix

This comment was marked as off-topic.

@SpidFightFR
Copy link

I can confirm that the issue has been solved, good job everyone !

@SpidFightFR
Copy link

SpidFightFR commented Sep 16, 2022

Note for people one Arch, to get the fix (just in case):

  1. If you use an AUR Helper, yay for instance: run the devel package update yay -Syu --devel (after generating the devel database: yay --gendb).

  2. If you're using the base makepkg command (without an AUR helper), install the xpadneo-dkms-git package and if you have already this package installed, clear the source folder and re-install it.

@kakra
Copy link
Collaborator

kakra commented Sep 16, 2022

Stable backport to v0.9 is already queued... Just want to do some more testing.

@cHunter789
Copy link

Not sure if I have missed something but after upgrade to latest master 48f4b11 all is working good at my kubuntu 22.04.01. THX! Not sure if it's relevant but I have also done downgrade->upgrade firmware in my X1S.

@SpidFightFR
Copy link

For a reason i don't know, disabling Steam Input brings back controller vibrations. cool, i guess !

kakra added a commit that referenced this issue Sep 17, 2022
Switching to PID 0x028E seems to successfully evade the mappings in
Proton, and thus probably SDL.

Proton seems to do the same for Steam virtual controllers, and it
seems to also fix gamepad handling in Chrome.

Maybe-fixes: #379
Maybe-affects: #385
Maybe-affects: ValveSoftware/steam-for-linux#8463 (comment)
See-also: #283
See-also: ValveSoftware/wine@7ea1cc2
Fixes: #373
Signed-off-by: Kai Krakow <kai@kaishome.de>
@tr1p0p
Copy link

tr1p0p commented Sep 28, 2022

So, i got just that but on fedora 36 and my xbox controller just nor work anymore on bluetooth even with 0.9.5 and SDL_JOYSTICK_HIDAPI=0 or disabling steam input. Don't know what to do anymore, i use usb because that work but why the last update didn't solve that for my ? X don't work, right trigger and left joystick too.

So yeah don't know if i post here or open a new issue.. because it's barely the same

@kakra
Copy link
Collaborator

kakra commented Sep 29, 2022

Could you share the output of dmesg when loading the driver and connecting the gamepad?

Also, dmesg will tell your about a hidraw device that was created (it's hidraw plus a number which changes with every re-connect). Run getfacl /dev/hidraw## (with ## being the number) and share its output.

Then try running evtest, select the device, and hit buttons A,B,X,Y and tell me if they map to south, east, north, west (in that order, yes, north and west are swapped for x and y). You can also try the other axis and buttons to see if they match.

You should open a new report for it because this one is closed. The report wizard also shows instructions for each of the steps needed to collect information. For a start, the above steps are sufficient but feel free to also do the other steps.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests