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Multiple Material slots on MeshRendererComponent #33

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athanggupte opened this issue Feb 9, 2022 · 0 comments
Open

Multiple Material slots on MeshRendererComponent #33

athanggupte opened this issue Feb 9, 2022 · 0 comments
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enhancement Improve existing features module:core Issues regarding the core engine

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@athanggupte
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Meshes can have multiple materials associated with different sub-meshes.
Required:

  • Splitting the mesh into sub-meshes in the FBXImporter based on materials
  • Linking sub-meshes with Materials
  • Grouping sub-meshes based on Shader and then Textures for batch rendering
@athanggupte athanggupte self-assigned this Feb 9, 2022
@athanggupte athanggupte added enhancement Improve existing features module:core Issues regarding the core engine labels Feb 9, 2022
@athanggupte athanggupte added this to the Prototype ready milestone Feb 9, 2022
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Labels
enhancement Improve existing features module:core Issues regarding the core engine
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