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i_w3 library fails to work on Linux, BSD and macOS #96
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Weird, it was designed to work properly with other platforms |
maybe it´s just the bash files. |
I fixed the bash file because the c file wasn't there. It is a bit weird. But we can look into this after the holidays, no huge rush. A good amount of debugging would probably show an obvious issue somewhere, perhaps types again. It is very sensitive to these things. |
ok, just like i imaginated. |
Try again, now. |
That is with the wrapper C file in build.sh and with no other changes. |
Still hapens on both DGL PR and master. I will debug why this happens. Maybe some code that needs hardening. |
Weird since x64 was working |
My guess is Linux and Mac don’t work for some reason due to a difference in width depending on windows or unix |
I'll close this and we can come back to it when we are ready to backport into stable / it works well enough that I'll backport from stable into this one. |
@atsb good news i got finally the linux building and cross-platform however it´s not working yet. |
I believe in you! I tried for 3 days to find a solution to the error but I couldn't do it, that's why I made stable. Knowing the code, it is probably one small thing that is cascading through the Init code and causing a tiny mismatch. |
Compilation errors, and after fixing, a new error is below:
Unfortunately, all code must be compatible with all 5 supported Operating Systems (Including Intel and M1 macOS systems). Currently, the build is broken on anything that is not Windows.
I think this should be looked at again.
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