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Extension KHR_materials_volume #209

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atteneder opened this issue Jul 6, 2021 · 0 comments
Open

Extension KHR_materials_volume #209

atteneder opened this issue Jul 6, 2021 · 0 comments
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enhancement New feature or request extension involves a glTF extension material material/shader features

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@atteneder
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Add support for extension

By default, a glTF 2.0 material describes the scattering properties of a surface enclosing an infinitely thin volume. The surface defined by the mesh represents a thin wall. The volume extension makes it possible to turn the surface into an interface between volumes. The mesh to which the material is attached defines the boundaries of an homogeneous medium and therefore must be manifold. Volumes provide effects like refraction, absorption and scattering. Scattering is not subject of this extension.

@atteneder atteneder added enhancement New feature or request extension involves a glTF extension material material/shader features labels Jul 6, 2021
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Labels
enhancement New feature or request extension involves a glTF extension material material/shader features
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Status: Extensions
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