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Suppose that before using pixels, we call a lock/unlock sequence similar to https://wiki.libsdl.org/SDL_LockSurface
Accessing pixels would only be allowed within these calls.
Then with a callback and the user pointer method, we can support any kind of lazy on-demand image.
Ideally a subimage access can be granted.
Ideally this match GPU buffer access.
The text was updated successfully, but these errors were encountered:
Suppose that before using pixels, we call a lock/unlock sequence similar to https://wiki.libsdl.org/SDL_LockSurface
Accessing pixels would only be allowed within these calls.
Then with a callback and the user pointer method, we can support any kind of lazy on-demand image.
Ideally a subimage access can be granted.
Ideally this match GPU buffer access.
The text was updated successfully, but these errors were encountered: