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TrafficLight.cs
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TrafficLight.cs
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#region License
/******************************************************************************
* Copyright 2018-2021 The AutoCore Authors. All Rights Reserved.
*
* Licensed under the GNU Lesser General Public License, Version 3.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* https://www.gnu.org/licenses/lgpl-3.0.html
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*****************************************************************************/
#endregion
using UnityEngine;
namespace Packages.MapToolbox
{
[RequireComponent(typeof(AddOrRemovable))]
public class TrafficLight : WayTypeBase<TrafficLight>, IAddOrRemoveTarget
{
public float height = 2;
protected override void Start()
{
base.Start();
LineRenderer.startWidth = LineRenderer.endWidth = 0.1f;
LineRenderer.startColor = LineRenderer.endColor = Color.green;
}
public void OnAdd()
{
AddNextPoint(GetClickedPoint());
UpdateRenderer();
}
public void OnRemove()
{
RemoveLastNode();
UpdateRenderer();
}
internal override void AddNextPoint(Vector3 point)
{
if (Way.Nodes.Count < 2)
{
base.AddNextPoint(point);
}
}
public void MouseEnterInspector()
{
}
}
}