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Event generation #15

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Flashing-Blinkenlights opened this issue Mar 2, 2022 · 1 comment
Closed
5 tasks

Event generation #15

Flashing-Blinkenlights opened this issue Mar 2, 2022 · 1 comment
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wontfix This will not be worked on

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@Flashing-Blinkenlights
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Feature branch: None

Historic events shape settlements and the people within them and can provide a more detailed story and impose changes on a settlement.

Events

  • Fire: causes burnt wooden houses and modern rebuilding
  • Flood: happens near rivers; causes damaged infrastructure and economy, can lead to famine
  • Famine: happens as a result of other events; causes abandoned structures, can lead to conflict
  • Plague: happens more when dense and unhygienic; causes abandoned structures, mass graves
  • Conflict: causes destroyed / abandoned structures, new defenses, can lead to famine
@avdstaaij avdstaaij added the wontfix This will not be worked on label Sep 24, 2022
@avdstaaij
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Closing this for the same reason as #9.

@avdstaaij avdstaaij closed this as not planned Won't fix, can't repro, duplicate, stale Sep 24, 2022
@avdstaaij avdstaaij mentioned this issue Sep 24, 2022
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