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Since the global WorldSlice keeps hold of an initial state of the build area and globalinterface keeps track of the decayed blocks it should be fairly simple to 'restore' the state of the map since the WorldSlice was made, essentially allowing for construction for technical purposes.
The text was updated successfully, but these errors were encountered:
Moved from nikigawlik/gdmc_http_client_python#55, by @Flashing-Blinkenlights:
See nikigawlik/gdmc_http_client_python#55 for a suggested implementation.
Since the global WorldSlice keeps hold of an initial state of the build area and globalinterface keeps track of the decayed blocks it should be fairly simple to 'restore' the state of the map since the WorldSlice was made, essentially allowing for construction for technical purposes.
The text was updated successfully, but these errors were encountered: