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Hi @m1gu - this is really an .mtl formatting issue not really an awe.js issue. If you upload this object to an https://awe.media account you'll find that we automatically fix these types of things up for you.
Most likely the issue is that you have a hardcoded path to your texture file in your .mtl.
I try load a .obj with UV texture with this code.
awe.projections.add({
id:'marker_projection',
geometry: { path: 'carro.obj' },
position: { x:0, y:0, z:0 },
rotation: { x:0, y:0, z:0 },
scale: { x:0.3, y:0.3, z:0.3 },
material:{ path: 'carro.mtl' },
visible: false,
}, { poi_id: 'jsartoolkit_marker_64' });
But in the AR show all in black.
This is my test link
https://comunadigital.com.ec/awemiguel/
Best regards,
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