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(Segmentation fault) ProcessDelayedDamages may have caused my worldserver process to crash #16160

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WildBlizzard opened this issue May 2, 2023 · 3 comments · Fixed by #16166

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@WildBlizzard
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Current Behaviour

The recent commit seems to have caused a service crash.

Program terminated with signal 11, Segmentation fault.
#0 0x0000556d48e636c6 in Unit::DealDamage(Unit*, Unit*, unsigned int, CleanDamage const*, DamageEffectType, SpellSchoolMask, SpellInfo const*, bool, bool, Spell const*, bool) ()

#0 0x0000556d48e636c6 in Unit::DealDamage(Unit*, Unit*, unsigned int, CleanDamage const*, DamageEffectType, SpellSchoolMask, SpellInfo const*, bool, bool, Spell const*, bool) ()
#1 0x0000556d49260b9e in World::ProcessDelayedDamages() ()
#2 0x0000556d4928a1ab in World::Update(unsigned int) ()
#3 0x0000556d48311d14 in WorldUpdateLoop() ()
#4 0x0000556d482cad9e in main ()

Expected Blizzlike Behaviour

Not crash

Source

No response

Steps to reproduce the problem

Unkown

Extra Notes

No response

AC rev. hash/commit

590dcca

Operating system

CentOS7.9

Custom changes or Modules

No response

@WildBlizzard
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Seems relate to #14199

@WildBlizzard
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Sad, stll crash...
We were playing instance when crashed .
image

@WildBlizzard
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my rev. is 3dbdea5

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