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feat(Core/Unit): Combat pulse #14792

Merged
merged 5 commits into from Feb 5, 2023
Merged

feat(Core/Unit): Combat pulse #14792

merged 5 commits into from Feb 5, 2023

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ghost
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@ghost ghost commented Jan 29, 2023

Changes Proposed:

  • Implement Combat Pulse (puts every player periodictly in the zone in combat and on the creature's threat list).

Issues Addressed:

SOURCE:

TrinityCore: TrinityCore/TrinityCore@d57193d

Tests Performed:

  • Not tested

How to Test the Changes:

  1. Get 2 characters on raid group
  2. .tele aq40 (Both)
  3. .go c id 15275
  4. Try differents aggro

How to Test AzerothCore PRs

When a PR is ready to be tested, it will be marked as [WAITING TO BE TESTED].

You can help by testing PRs and writing your feedback here on the PR's page on GitHub. Follow the instructions here:

http://www.azerothcore.org/wiki/How-to-test-a-PR

REMEMBER: when testing a PR that changes something generic (i.e. a part of code that handles more than one specific thing), the tester should not only check that the PR does its job (e.g. fixing spell XXX) but especially check that the PR does not cause any regression (i.e. introducing new bugs).

For example: if a PR fixes spell X by changing a part of code that handles spells X, Y, and Z, we should not only test X, but we should test Y and Z as well.

@yehonal-bot yehonal-bot added CORE Related to the core file-cpp Used to trigger the matrix build labels Jan 29, 2023
@ghost ghost changed the title feat(Core/Unit): Pulse combat feat(Core/Unit): Combat pulse Jan 29, 2023
@ghost ghost removed the Ready to be Reviewed label Jan 29, 2023
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