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fix(Unit/ProcessTerrainStatusUpdate): prevent removal swimming auras if swimming #18902

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merged 4 commits into from
May 29, 2024

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Changes Proposed:

This PR proposes changes to:

  • Core (units, players, creatures, game systems).
  • Scripts (bosses, spell scripts, creature scripts).
  • Database (SAI, creatures, etc).

// remove appropriate auras if we are swimming/not swimming respectively

Current logic to decide if swimming is based on GetLiquidData().Status . However, in the coilfang tunnel some parts are LIQUID_MAP_NO_WATER which allows the player to breathe underwater.

Should swimming/noswimming logic be based on MOVEMENTFLAG_SWIMMING flags? Similar to how IsFlying() is handled

Issues Addressed:

SOURCE:

The changes have been validated through:

  • Live research (checked on live servers, e.g Classic WotLK, Retail, etc.)
  • Sniffs (remember to share them with the open source community!)
  • Video evidence, knowledge databases or other public sources (e.g forums, Wowhead, etc.)
  • The changes promoted by this pull request come partially or entirely from another project (cherry-pick). Cherry-picks must be committed using the proper --author tag in order to be accepted, thus crediting the original authors, unless otherwise unable to be found

Tests Performed:

This PR has been:

  • Tested in-game by the author.
  • Tested in-game by other community members/someone else other than the author/has been live on production servers.
  • This pull request requires further testing and may have edge cases to be tested.

How to Test the Changes:

  • This pull request can be tested by following the reproduction steps provided in the linked issue
  • This pull request requires further testing. Provide steps to test your changes. If it requires any specific setup e.g multiple players please specify it as well.

.tele coilfang
.learn 1066 aquatic form

breath timer indicates which areas are breathable, no liquid

Known Issues and TODO List:

  • [ ]
  • [ ]

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@github-actions github-actions bot added CORE Related to the core file-cpp Used to trigger the matrix build labels May 15, 2024
@sogladev
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sogladev commented May 15, 2024

is this related to

@PkllonG
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PkllonG commented May 16, 2024

Tested dcafa28
image

@sudlud sudlud added the Tested This PR has been tested and is working. label May 16, 2024
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sudlud commented May 18, 2024

can you also please merge master again here for CI

Co-authored-by: Andrew <47818697+Nyeriah@users.noreply.github.com>
@sudlud sudlud merged commit 0793a97 into azerothcore:master May 29, 2024
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Tunnel to Coilfang Reservoir removes Aquatic Form
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