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fix(DB/Gameobject): Sniffed Values for 'Crossroads' Supply Crates' spawns #18904

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merged 1 commit into from
May 19, 2024

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@sudlud sudlud commented May 17, 2024

Changes Proposed:

This PR proposes changes to:

  • Core (units, players, creatures, game systems).
  • Scripts (bosses, spell scripts, creature scripts).
  • Database (SAI, creatures, etc).

Issues Addressed:

  • Closes

So I was doing this quest on CC:

https://www.wowhead.com/classic/quest=5041/supplies-for-the-crossroads

where in the comments someone claimed this:

There's a no-fight crate at 58,25 under the big tree. It's not guarded.

And I just couldn't find that particular spawn.

Well here we are, AC / CC was apparently still missing a few spawns for these.

SOURCE:

The changes have been validated through:

  • Live research (checked on live servers, e.g Classic WotLK, Retail, etc.)
  • Sniffs (remember to share them with the open source community!)
  • Video evidence, knowledge databases or other public sources (e.g forums, Wowhead, etc.)
  • The changes promoted by this pull request come partially or entirely from another project (cherry-pick). Cherry-picks must be committed using the proper --author tag in order to be accepted, thus crediting the original authors, unless otherwise unable to be found

Tests Performed:

This PR has been:

  • Tested in-game by the author.
  • Tested in-game by other community members/someone else other than the author/has been live on production servers.
  • This pull request requires further testing and may have edge cases to be tested.

How to Test the Changes:

  • This pull request can be tested by following the reproduction steps provided in the linked issue
  • This pull request requires further testing. Provide steps to test your changes. If it requires any specific setup e.g multiple players please specify it as well.

Known Issues and TODO List:

  • [ ]
  • [ ]

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You can help by testing PRs and writing your feedback here on the PR's page on GitHub. Follow the instructions here:

http://www.azerothcore.org/wiki/How-to-test-a-PR

REMEMBER: when testing a PR that changes something generic (i.e. a part of code that handles more than one specific thing), the tester should not only check that the PR does its job (e.g. fixing spell XXX) but especially check that the PR does not cause any regression (i.e. introducing new bugs).

For example: if a PR fixes spell X by changing a part of code that handles spells X, Y, and Z, we should not only test X, but we should test Y and Z as well.

@github-actions github-actions bot added the DB related to the SQL database label May 17, 2024
@Nyeriah Nyeriah merged commit cf8c155 into azerothcore:master May 19, 2024
16 checks passed
@sudlud sudlud deleted the gameobject-175708-1 branch May 19, 2024 03:22
ikkj pushed a commit to ikkj/AzerothCore-wotlk-with-NPCBots that referenced this pull request Jun 10, 2024
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