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If a patch's output content type matches the content type of one of its inputs, it's considered a filter, and will automatically be inserted upstream of other patches that use the same content type.
For example, 'Ripple' is a filter, because it takes a U/V coordinate as input, and returns a U/V coordinate:
It's possible to offset the coordinate system of Ripple using the Position and Scale patch mod on the uv input port, which will cause the center of the ripple effect to move. But, since the output U/V includes that offset, every downstream patch will also move along with the ripple's center.
To fix: the output's offset should be reversed, comme ça:
The text was updated successfully, but these errors were encountered:
xian
changed the title
Patch mod applied to filtered shader content shouldn't flow downstream
🐛 Patch mod applied to filtered shader content shouldn't flow downstream
Sep 27, 2022
If a patch's output content type matches the content type of one of its inputs, it's considered a filter, and will automatically be inserted upstream of other patches that use the same content type.
For example, 'Ripple' is a filter, because it takes a U/V coordinate as input, and returns a U/V coordinate:
It's possible to offset the coordinate system of Ripple using the Position and Scale patch mod on the
uv
input port, which will cause the center of the ripple effect to move. But, since the output U/V includes that offset, every downstream patch will also move along with the ripple's center.To fix: the output's offset should be reversed, comme ça:
The text was updated successfully, but these errors were encountered: